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EGW-NewsPUBGAlla nyheterTest servers for PC 1.0 The update #3

Test servers for PC 1.0 The update #3

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Bluehole has published an information about changes that will be tested at the test servers tomorrow.

Bug Fixes

  • Fixed the issue of the boost icon not showing up on the health bar when a player uses a boost item

Kill Cam

(Note: please enable the kill cam in Options before you enter a match)

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  • Fixed some of the crashes related with the kill cam function
  • Fixed the client freezing issue right after recording the kill cam
  • Fixed the issue of weapon images overlapping in the inventory slot
  • Fixed the delay on weapon swapping animation when watching a kill cam

Sound

  • Improved the red zone bomb sound effects and modified the volume of the explosions

UI/UX

  • Changed the font for game HUD, inventory item names, etc.
  • Improved the design of the compass
  • Improved the back panel colors and transparency for all game HUD elements
  • Improved the back panel colors and transparency for kill log icons
  • Applied a blur effect to the background of the game result screen
  • Changed death icon of kill log into a skull shape icon

(Previous Patch Notes)

Optimization

  • Optimize character animations 
  • Added LODs to further optimize weapon rendering for long distance
  • Optimized various world effects
  • Optimized various UI elements
  • Optimized the sea by reducing wave effects 
  • Decreased terrain loading time
  • Decrease memory usage of characters

Animation

  • Additional vaulting animation for objects with a height of approx. 60 cm or lower (when holding down the Shift key) 
  • Greatly reduced jacket/coat clipping issue when moving in ADS while leaning

Gameplay

  • Reduced the hit damage for hands and feet and increased the hit damage on thighs and arms.
  • The healing period for bandages has been reduced to 4.5 seconds from 8.5 seconds. The casting time and the amount of health restored are the same as before. 
  • Players can now parachute and land on certain areas that were not previously accessible, including the outskirts of the island
  • Added markings for zeroing distances on 15x scope reticle texture 
  • Added new 4x reticle for 7.62mm weapons
  • Added new 4x reticle for sniper and SMG weapons
  • Added blur effect on the outside of scopes 
  • Bullets now penetrate water based on the velocity of projectile (the faster the velocity, more shallow the penetration)
  • Lowered camera position when proning in third-person 
  • Decreased firing rate of SKS and Mini-14
  • Increased sprinting speed while holding DMR in hands (now as fast as assualt rifles) 
  • Decreased recoil for Mk14
  • 8x and 15x scopes cannot be attached to an M16A now

Items

  • Added 2 new weapons.- Added DP-28. DP-28 will be spawned in world. It has a 47-round pan magazine for 7.62mm. Sights and a 4x scope can be attached. It has low firing rate but a long effective firing range with high damage- Added AUG A3. The AUG A3 can be obtained from care packages. It's a variant of a bull-pup assault rifle that uses a 5.56mm 30-round magazine as standard and 40 rounds when extended. It has high muzzle velocity, high rate of fire and low vertical recoil. 
  • Kar98k will no longer be included in care packages. World spawn rate of Kar98k will remain the same

UI/UX

  • Applied a new font for English 
  • Improved designs for in-game HUD, option window, inventory, menu screen, and system message box
  • Improved Solo/Team Play UI- Moved health bars of team member(s) from the top left corner to the bottom left corner - Changed colors and markings in the mini map, world Map, and team list UI- Added indicators for team members to check their status (vehicle, parachuting, alive/dead, DBNO, connection status, etc.)
  • Improved interaction HUD- If there is no more room left in the backpack, the font will turn red to show that items cannot be picked up 
  • Improved the mini map and the world map- Decreased the saturation of the mini map to further emphasize information of team members - Adjusted the colors of the world map to increase visibility of markers and other information - Players can check team members’ FOV direction through the world map and the mini map- When team members get on the same vehicle, a single indicator will appear 
  • Moved the kill log from the bottom left corner to the top right corner 
  • Modified the design of the health bar to show the point for 75%. The bar will not turn red when health is below 75% 
  • Added killcam feature that can be found in Settings. Now players can check killcams in the result screen - For Duo and Squad modes, killcam can be checked after all team members have died

Sound

  • Changed the lobby music
  • Improved vehicle engine sounds 
  • Added a sound that will be played around the edge of the blue zone
  • Added three different sound effects for the red zone - Sounds of bombs being released- Sounds of bombs falling- Sounds of bombs exploding 
  • Added sounds when character jumps into water. Sound will be different based on the speed

Language

  • Added four languages: Italian, Portuguese (Brazil), Spanish (Mexico) and Chinese (Traditional)

Bug fixes

  • Fixed camera jittering for passenger sitting on the back of a motorcycle with sidecar
  • Fixed the issue where animations are not played when bandages are used consecutively 
  • Removed the pink circle that appeared on certain buildings when parachuting
  • Fixed the issue where shooting was possible when vaulting 
  • Greatly reduced blurriness of the reticle while in ADS mode
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