
Dota 7.38c Gameplay Patch
Patch 7.38c is out now and you can check out the patch notes here.
General Updates
Dire Safe Lane Jungle
- The Dire Safe Lane Tier 1 tower has been moved forward, away from the Dire base and closer to where the creeps initially meet
- The Top Lane creep paths have been slightly adjusted so the creeps meet closer to the Dire tower
- The tree lines above and below the tower have been reworked
- The Dire Safe Lane hard camp has been moved away from the Dire Safe Lane Tier 1 tower, and had its tree line reduced and rotated to face the river
- The cliff above the Dire Safe Lane small camp has been extended slightly towards the Dire Safe Lane Tier 1 tower, and the small camp has been moved and had its tree line adjusted
- The ramp leading to the river and the Roshan Pit from the Dire Safe Lane pull area has been moved towards the Pit slightly
- Several additional tree and visual adjustments have been made to this area
Top Roshan Pit
- Fixed a spot at the north side of the pit that had incorrect vision rules
- Fixed some areas that visually looked pathable but were not
Bottom Lane
- Trees have been added around the Dire Bottom Tier 1 tower, and several tree positions adjusted
- A tree near the Radiant Safe Lane hard camp has been removed
- The Watcher above the secret shop has been repositioned between the ramps from Dire Mid Tier 1 and the bottom Roshan Pit
- Fixed unnecessary pathing blockers at the left of the entrance to the Dire Base through the team only gate
- Several trees have been removed from the Radiant high ground leading to the Bottom Roshan Pit
- Several additional tree and visual adjustments have been made to this area
In addition:
- Added missing patch note line from 7.38 patch notes "Roshan no longer drops Aghanim's Blessing"
- Fixed Tormentor spawning on top of the Player's Hero at 15 minutes when demoing a terrain
- Fixed -createhero sometimes creating a hero with no facet
- Fixed the Combat Log displaying non-visible enemy's channelling of Twin Gates
- Fixed it being possible for a hero to get their position or hero model angle stuck if Roshan's grab animation is interrupted
- Fixed Haste rune duration not correctly upgrading with the rune cycle
- Fixed being able to generate infinite teleport scrolls by buying then selling boots of travel
- Fixed various scenarios where players could learn if their enemy activated a smoke of deceit while in fog of war
- Fixed Alchemist Scepter granting buff visually always displaying as having given 1 scepter to enemies
- Fixed Bristleback's Quill Spray damage from Aghanim's Scepter counting as reflected damage
- Fixed being able to get negative networth on Dazzle by stashing a teleport scroll, buying a teleport scroll on your courier, having no teleport scroll on your hero, buying and selling boots of travel multiple times, giving the teleport scroll on your courier to dazzle, casting Nothl Projection, then using your courier to deliver your stashed teleport scrolls to Dazzle while the ultimate is active
- Fixed Clinkz's Tar Bomb not procing Magic Wand when set to autocast
- Fixed Doom's Devil's Bargain buyback being calculated incorrectly
- Fixed Hoodwink's Level 20 Talent Sharpshooter Provides Truesight have a blindspot along the path
- Fixed Kez's Echo Slash first hit being unable to trigger Shadowhawk's bonus when used from invisibility
- Fixed Kunkka's Level 25 Spell AoE talent not applying correctly to Tidebringer
- Fixed Lycan's Howl and Feral Impulse not applying correctly to Aghanim's Shard Wolves
- Fixed Magnus' Skewer not destroying trees if Magnus doesn't have an Aghanim's Shard
- Fixed Marci's Rebound being cancelled incorrectly when affected by Slark's Pounce and debuff immune
- Fixed Marci's Rebound vector targeting being inaccurate if the target location is too close to the Rebound target
- Fixed Medusa's Venomous Volley working on illusions with Split Shot active
- Fixed Gleipnir active triggering Nyx Assassin's Spiked Carapace stun
- Fixed Muerta's Level 15 Calling Regeneration Talent not lasting for the full duration when used in conjunction with the Dance of the Dead Facet
- Fixed Naga Siren's Deluge setting the maximum and minimum speed of an enemy to 240
- Fixed Pangolier's Fortune Favors the Bold debuff being visible on enemies when the enemy doesn't have vision of Pangolier
- Fixed Puck's Phase Shift stopping the invulnerability but not the channeling when using certain items
- Fixed Puck's Puckish incorrectly considering all projectiles disjointed using invisibility as spell projectiles, restoring more mana and health than intended
- Fixed Razor's Static Link incorrectly showing an alt-cast state when gaining shard
- Fixed Riki's Tricks of the Trade stopping the attacks and invulnerability but not the channeling when using certain items
- Fixed Slardar unintentionally getting additional assists from puddles he created
- Fixed Templar Assassin's Meld not applying to both attacks if Meld was used twice in quick succession
- Fixed Windranger's Focus Fire stopping if she loses and regains sight of her target while under the effect of her Windrun with Aghanim's Scepter
- Fixed Winter Wyvern's Winter Blast creating splinter projectiles for invisible units around the target hit by the initial projectile
- Fixed Winter Wyvern's Winter Blast splinter projectiles not correctly disjointing from invisible units if the target hit by the initial projectile has vision over the invisible unit
- Fixed Witch Doctor's Death Ward Scepter not correctly applying the 50% bonus accuracy to the bounced projectile
- Fixed Vengeful Spirit's Scepter illusion instantly being killed by Tormentor when casting Wave of Terror from afar
- Fixed Zeus's Heavenly Jump's tooltip not correctly reflecting AoE increases to the vision radius Zeus gains after jumping
- Ability Draft: Fixed Pangolier getting Roll Up shard upgrade without drafting Rolling Thunder
- Ability Draft: Fixed Kez getting Shodo Sai abilities without drafting them
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