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EGW-NewsGamingSplit Fiction slår tre världsrekord på en vecka – här är hur Hazelight lyckades
Split Fiction slår tre världsrekord på en vecka – här är hur Hazelight lyckades
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Split Fiction slår tre världsrekord på en vecka – här är hur Hazelight lyckades

Denna artikel finns tillgänglig på följande språk

Split Fiction—the game that’s taken over co-op gaming and, apparently, the Guinness World Records too.

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So here’s the deal. Split Fiction, Hazelight Studios’ latest release, has absolutely exploded since it dropped. Within the first 48 hours, it sold a jaw-dropping 1 million copies. That alone is wild, but the real kicker? By the end of the first week, it had hit 2 million units sold. And now, it’s officially entered the record books—not with one, not two, but three Guinness World Records.

According to Guinness themselves, Split Fiction is now:

  • The most played local co-op video game on Steam
  • The most sold local co-op video game within 48 hours of release
  • The most sold local co-op video game within one week of release

That’s a huge deal. Local co-op—aka couch co-op—games don’t always get this kind of spotlight in the modern gaming scene, especially when online multiplayer dominates. But Split Fiction proves that people still love sitting down and playing together, whether that’s in person or with the game’s clever online co-op system.

If you’ve played Hazelight’s earlier hit It Takes Two, you already know this studio has a real knack for pushing what co-op gameplay can be. With Split Fiction, they’ve leveled up in every way.

Split Fiction Breaks Three World Records in One Week—Here’s How Hazelight Pulled It Off 1

Image Credit: YouTube | Eurogamer

The game blends fantasy and sci-fi elements in a way that feels fresh, imaginative, and downright fun. You play as Zoe and Mio—two characters pulled into a bizarre world where their realities collide. Think magical forests smashed up against cyberpunk cities. One second, you’re solving puzzles with a magic mirror, and the next, you’re piloting a mech through a gravity-defying space station. It’s chaotic in the best possible way.

The core design revolves around dual perspectives and mechanics that require both players to engage, communicate, and work together. And that’s kind of Hazelight’s whole thing: designing experiences where cooperation isn’t just optional—it’s the point. Every level introduces something new, whether it’s a unique movement mechanic, a mini-game showdown, or a brain-teasing puzzle that makes you and your co-op partner yell, “WAIT, I THINK I GOT IT!”

From a development standpoint, Hazelight went all-in on innovation here. Under the direction of Josef Fares (yes, the “f**k the Oscars” guy), the team at Hazelight spent the last three years building this world from scratch. Each environment is handcrafted—there’s no procedural generation here—and every interaction between the two players is fully scripted to feel personal and meaningful. This attention to detail makes Split Fiction feel less like just a video game and more like a co-op cinematic journey.

What also sets the game apart is how accessible it is. You only need one copy of the game to play with a friend, even across different platforms. That’s right—cross-platform and cross-ownership co-op. It’s the same model Hazelight used with It Takes Two, and it’s still one of the most player-friendly features out there.

And hey, if you’re still not sold, Eurogamer dropped a full 90-minute playthrough of the opening chapter on YouTube. It’s a great way to get a feel for the game’s style, humor, and gameplay flow. Spoiler: it starts off strong and just keeps building.

Bottom line? Split Fiction isn’t just a good co-op game. It’s a celebration of imagination, teamwork, and the kind of gameplay that gets people talking, laughing, and maybe yelling at each other in the best way. With record-breaking success already under its belt, Hazelight’s latest is shaping up to be the gold standard for local co-op in this generation.

And if this is what they’ve done in just one week? Can’t wait to see what’s next.

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