EGW-NewsRed Dead Redemption 2-fel förvandlar seriös mellansekvens till komedi-guld
Red Dead Redemption 2-fel förvandlar seriös mellansekvens till komedi-guld
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Red Dead Redemption 2-fel förvandlar seriös mellansekvens till komedi-guld

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A Red Dead Redemption 2 player has discovered a hilarious way to alter certain cutscenes, leading to results that the developers almost certainly never anticipated. Although the game already contains plenty of humorous moments, this newfound trick has quickly become a favorite among fans for its unexpected chaos.

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RDR2 Cutscene Glitch Leaves the Community in Stitches

A Reddit user, Severe-blake6720, shared a short gameplay clip demonstrating how to disrupt the cutscene for the mission “Who the Hell is Leviticus Cornwall?” Normally, this sequence displays a cinematic shot of the Van der Linde gang riding together through the snow as they head to rob a train.

In the shared video, however, the player orders Arthur to jump off his horse mere seconds before the cutscene activates. As a result, the cutscene begins with Arthur sprinting through the deep snow on foot while everyone else continues riding their horses.

The visual alone has been enough to send fans into laughter. NPCs unintentionally react to Arthur’s sudden choice, with some horses slowing down to let him catch up while others collide with him before awkwardly sliding past. Because the timing can be replicated in other horseback cutscenes, players have begun experimenting to see how many cinematic moments can be turned into comedy sketches.

RDR2’s Dynamic Cutscenes Continue to Spark Unexpected Moments

This isn’t the first time Red Dead Redemption 2’s real-time cutscene system has produced unintentionally funny scenarios. In a separate incident, a player controlling John Marston crashed through the window of a saloon right as a conversation cutscene with Sadie began. Instead of resetting the scene to something more conventional—like John walking in through the door—the game seamlessly transitioned into dialogue while Marston was still lying on the floor. Sadie calmly acknowledged him and instructed him to take a seat, which he automatically did after standing up.

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The flexibility of RDR2’s cutscene system creates opportunities for these amusing interactions, blending gameplay and cinematics in unpredictable ways. If GTA 6 adopts a similar approach, it will be fascinating to see how players manage to break—or creatively reinterpret—its cutscenes as well.

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