EGW-NewsInofficiell Marvel Rivals Bounty-webbplats stängs av efter dataintrång, spelare uppmanar NetEase att agera
Inofficiell Marvel Rivals Bounty-webbplats stängs av efter dataintrång, spelare uppmanar NetEase att agera
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Inofficiell Marvel Rivals Bounty-webbplats stängs av efter dataintrång, spelare uppmanar NetEase att agera

Denna artikel finns tillgänglig på följande språk

A third-party website designed to place bounties on Marvel Rivals griefers and throwers launched on February 22, drew immediate criticism from players, and went offline within days following unauthorized access to its database.

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The site, Intlist.org, was created by Marvel Rivals content creator EchoRivals. Its premise: players post bounties on those who intentionally throw matches, other players queue into those targets' games and throw in retaliation, then collect 80% of the bounty payout. The Intlist.org X account described it plainly:

"Put a bounty on griefers & throwers."

— and positioned the system as a community-driven fix to a problem the developers have failed to address.

The site supported seven games at launch, including Deadlock, Overwatch, Valorant, Counter-Strike 2, League of Legends, Dota 2, and Marvel Rivals. EchoRivals framed the project as a response to years of unchecked disruptive behavior across competitive multiplayer games.

Player reaction was swift and largely negative. The core objection: a system built around retaliatory throwing does nothing to isolate bad actors and instead distributes the damage across whichever four random teammates happen to be in the lobby. One Reddit user said the site's launch had already produced results — just not the intended ones, warning that "now every game is people throwing each other's games."

The Intlist team's response to that criticism drew its own attention. When players raised concerns about collateral damage to uninvolved teammates, the account replied:

"Collateral damage is an unfortunate reality of war."

A second concern centered on verification. Critics questioned whether the site had any reliable process to confirm that a reported player had actually thrown a match, or whether the system could be exploited to target anyone. Those fears sharpened when reports surfaced that prominent content creator Jay3 had appeared on the bounty list — suggesting the absence of meaningful safeguards. I think the fundamental problem here is structural: a system that pays people to throw matches cannot distinguish between a legitimate target and an unlucky player who had a bad game.

The Kingsman265 Drama — a real-world incident that spilled into Marvel Rivals and prompted a wave of deliberate in-game sabotage — had already strained the community before Intlist arrived. Players had reported a surge in thrown matches tied to that situation, and the site's launch landed in an already volatile environment. One Reddit user said they had stopped playing through much of Season 6 because the disruptions had made the game unplayable:

"I stopped playing the entirety of Season 6 because it just became so unbearable. Can't believe people are still doing this stupid s**t a month later."

Intlist went offline shortly after launch. EchoRivals cited unauthorized access to the site's database by a single individual. A limited number of email addresses connected to bounty posts were exposed in the breach. According to EchoRivals, no passwords, payment information, or plaintext IP addresses were stored or compromised. The site's Discord messaging framed the shutdown as temporary, with upgrades planned before it returns.

Some players argued that the bounty system amounted to soft doxxing, regardless of the intentions behind it. The question of why NetEase has not implemented a more functional system for detecting and punishing griefers has remained a consistent thread through the criticism. One user on X put the suspicion plainly, suggesting that the developer's reluctance to act is profit-driven — that engagement, even disruptive engagement, keeps players in the game.

Intlist had itself offered a conditional exit: the site promised to shut down voluntarily if NetEase banned disruptive players and addressed its matchmaking system. NetEase has previously denied using Engagement Optimized Matchmaking, a system critics claim prioritizes session length over fair play.

Whether the site returns in its current form or with significant changes, the argument it exposed is not going away. Players want action from the developer, and in its absence, third-party experiments like this one will continue to fill the gap — however imperfectly.

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Read also, the mid-season patch for Marvel Rivals, Season 6.5, arrived on February 13, 2026, bringing a new character and balance adjustments to the hero roster. The patch is larger than typical mid-season updates, though the absence of nerfs for widely considered overpowered heroes has frustrated parts of the community.

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