EGW-NewsAllvarliga strömavbrott i Ukraina tvingar fram försening av utvinning av skjutsand
Allvarliga strömavbrott i Ukraina tvingar fram försening av utvinning av skjutsand
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Allvarliga strömavbrott i Ukraina tvingar fram försening av utvinning av skjutsand

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Hologryph studio announced today that its PvPvE extraction shooter, Sand: Raiders of Sophie, will not meet its scheduled March release date. The developer cited a difficult period in Ukraine characterized by frequent power outages and persistent air alert disruptions. These conditions created complications during the final development phase and prevented the team from implementing several key features on the planned timeline. This delay follows weeks of uncertainty within the official community Discord, where moderators remained noncommittal about the specific launch day.

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The development team identified several areas requiring additional work before the game reaches a playable state for the public. These priorities include improvements to the behavior of PvE mobs and the stabilization of server physics. The studio also intends to refine overall game performance and strengthen anti-cheat systems. The expanded development timeline allows for the inclusion of a larger arsenal of weapons and the integration of features requested by players during previous testing phases.

When I write about Ukrainian reality in the context of gaming news rather than sharing our default way of spending time, I catch myself thinking that it sounds like interesting context for a foreign reader, and all this horror happening to us is just text saturation for someone. The developers described the situation as a final stretch of work that remains dependent on stabilizing their technical environment. They expressed a desire to deliver the best possible experience rather than rushing a product hindered by the current regional instability.

I think about how we have all become accustomed to loud headlines describing terrible events as if they were processed through a stencil, failing to perceive them properly due to a kind of deformation under the barrage of information. This atmospheric shift in development reflects the broader industrial challenges facing studios operating within active conflict zones. The project features large customizable mechanical bases called Tramplers, which serve as mobile headquarters and primary weapons on a desert planet. Players must navigate a post-apocalyptic landscape inspired by an alternate 1910 history under the Austro-Hungarian Empire.

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Severe Power Outages In Ukraine Force Delay Of Extraction Shooter Sand 1

The core loop involves piloting these giant metal bases across the ruins of the planet Sophie to scavenge resources and battle rival crews. These Tramplers function as transport, storage, and protection from environmental elements. Hologryph has not yet provided a new firm release date for the title. The studio plans to issue a development update in the near future to detail progress and provide a schedule for an upcoming server slam event. This interim test will allow the team to evaluate server capacity and performance before committing to a new launch window on Steam.

"It’s been a difficult few months for us here in Ukraine, with frequent severe power outages and air alert disruptions causing some major complications and resulting in a lot of key features that we had hoped to have finalised and implemented at this stage being behind schedule."

— Hologryph

"We appreciate that this isn’t the news you wanted to hear but assure you that this delay is purely in the interest of delivering you all the best SAND experience possible on launch."

— Hologryph

The team continues to work on the layout and placements of engines and compartments within the Trampler customization system. Future updates will focus on how these mobile bases interact with the abandoned streets and monuments of the game world. For now, the focus remains on overcoming the logistical hurdles presented by the infrastructure failures in Ukraine to ensure the game meets the quality standards expected by the community.

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