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Varför Fallout avvisade sin skapares ursprungliga slut - Han förklarade i videon
In the world of gaming, few franchises have managed to carve out a niche quite like Fallout. From its unique take on post-apocalyptic storytelling to its satirical humor, the series has captured the hearts of millions. Recently, the original creator of Fallout, Tim Cain, shared some of the ideas that didn't make the final cut in the first game, including a rather whimsical ending that was ultimately scrapped. But here's the kicker: it seems that Fallout 3 took a page from Cain's book and executed the idea in a way that fits the series like a glove.
When Fallout first launched in 1997, it was anything but a simple post-apocalyptic adventure. Under the working title "Vault-13: A GURPS Post-Nuclear Role-Playing Game," it underwent significant changes throughout its three-year development cycle. The team at Interplay Productions settled on the title we know today, which gave rise to an iconic RPG series that still thrives today, now under Bethesda's care.
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One of Cain's original ideas for the game's ending was to have the player return to Vault 13 for a grand celebration. Picture this: the hero walks in to find balloons, cake, and a festive atmosphere after saving the vault not once, but twice. After retrieving the all-important water chip and thwarting the plans of the Master and his Super Mutant army, a triumphant return would make sense, right? Well, that's where things take a turn.
In the final cut of Fallout, the player’s return is met with disappointment. Instead of cheers and confetti, the Overseer of Vault 13 blocks their entry. Despite the player's heroics, their time spent outside has made them a perceived threat. This twist was inspired by artist Leonard Boyarsky and, while Cain had reservations about how it would be received, he now acknowledges it was a stronger choice.
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Fast forward to 2008, and Fallout 3 flips the script on the celebration concept. The game opens with the player's birth and quickly transitions into a joyous tenth birthday party. Sure, there are balloons and cake – until a mischievous robot crashes the party, of course. This cheerful moment serves as both an introduction to the gameplay mechanics and a poignant reminder of the player’s journey into the harsh reality of the Fallout universe.
What sets this birthday party apart from Cain's original idea is its placement in the narrative. Instead of a triumphant ending, we get a joyful beginning. This not only frames the tutorial but also establishes the game's tone beautifully. In a world where happy endings are a rarity, this lighthearted celebration before plunging into the grim realities of the wasteland feels fitting.
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Let's be real: the Fallout series isn’t known for its sunny outlook. Set against the backdrop of a nuclear wasteland, it forces players to grapple with moral dilemmas that often come with dire consequences. This bleakness is countered by the series' signature humor, blending dark themes with a satirical take on retro Americana. While a party ending may seem comical, it would clash with the established tone of the franchise.
In Fallout 3, the birthday party scene exemplifies this balance perfectly. It starts with cheerful festivities but is quickly underscored by the dark realities that await. The sounds of laughter echo against discussions of mortality and societal decay, preparing players for the challenging journey that lies ahead. It's a reminder that even in moments of joy, the specter of tragedy looms large in the Fallout universe.
Ultimately, while Cain’s original ending was a charming concept, it wouldn’t have fit the series' ethos. The decision to reserve the celebratory moments for the beginning of Fallout 3 was a masterstroke, allowing players to experience the stark contrast between happiness and despair. The Fallout series thrives on this interplay between comedy and tragedy, and the way Fallout 3 executed this idea serves as a testament to the franchise’s evolution.
In a universe where players must navigate the harsh consequences of their choices, it’s these nuances that make Fallout so enduring. The series continues to resonate with fans, balancing whimsy with weightiness, and keeping players coming back for more adventures in the wasteland. So, here's to Fallout 3 for turning a rejected ending into a cherished beginning – because sometimes, timing is everything in storytelling.
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