EGW-NewsDying Light: The Beast-uppdatering 1.3 förbättrar stabilitet och balans
Dying Light: The Beast-uppdatering 1.3 förbättrar stabilitet och balans
308
Add as a Preferred Source
0
0

Dying Light: The Beast-uppdatering 1.3 förbättrar stabilitet och balans

Denna artikel finns tillgänglig på följande språk

Techland continues its methodical support of Dying Light: The Beast with a new update aimed at tightening performance and smoothing progression. Update 1.3 shifts attention toward stability, visual fixes, and late-game resource flow, reflecting a steady approach to post-launch maintenance rather than headline-grabbing additions. Ray tracing, a promised feature, remains off the table for now, still listed for a future update.

Chicken.gg
Free gems, plus daily, weekly, & monthly boosts!
Chicken.gg
CS:GO
Claim bonus
Bulldrop Vip
egw - get 20% Deposit Bonus
Bulldrop Vip
Claim bonus
Skinbattle.gg
Best odds, Best Rewards, Daily Cases +5% deposit bonus
Skinbattle.gg
Claim bonus
CsMoney
CS2: Get skins cheaper than on Steam
CsMoney
Claim bonus
GGDrop
egwnew- gives +11% to the deposit and free spin on the bonus wheel
GGDrop
CS:GO
Claim bonus

The patch reinforces the game’s core loop through balance changes that target crafting and survival pacing. Oxidizer drops increase, and wiring costs fall, two adjustments that give weapon crafting a more sustainable rhythm. Vendors gain expanded inventories later in the campaign, supplying additional craft parts at a point when players often feel resource strain. Survivors in dynamic encounters receive a durability bump, a behavioral change that introduces more nuance to street fights and encounter timing. These decisions indicate a pursuit of friction that keeps tension alive without forcing grind.

On the technical side, the studio pushes toward a more reliable build across platforms. Crashes tied to long sessions, co-op play, and save operations receive attention. Performance drops in online mode, a known pain point, see improvements, and issues with texture streaming and level-of-detail transitions get tuning to reduce jarring visual shifts. For a game built on flow and parkour momentum, those frame-to-frame corrections matter more than visual headlines.

Visual maintenance occupies a noticeable portion of the update. Lighting issues and artifacting across missions are addressed, while camera glitches and animation bugs receive fixes. This includes shotgun switching, loot pickup animations, and a visual hiccup involving a floating weapon in a cutscene. Window materials, character models, and environment elements all receive minor cleanup, closing gaps that erode immersion in a game where atmosphere carries narrative weight.

Dying Light: The Beast Update 1.3 Improves Stability and Balance 1

Here are the previous patch and actual patch notes below.

Quest progression also gets refinement, signaling ongoing attention to campaign consistency. Several mission blockers are fixed, including cable pickup issues in “Precious Cargo,” movement lockups tied to gas cylinder interactions in “Chain Reaction,” and respawn placement in “One Flew Over the Volatiles’ Nest.” Volatile behavior is tuned in “What lurks beyond the Pine,” while convoy investigation triggers in “The Beast Within” see placement corrections. These changes strengthen the campaign's reliability without altering its structure.

Interface and audio tweaks land across multiple systems. Key binding conflicts are resolved, 4K UI responsiveness improves, translation issues in mission text are corrected, and several subtitle sync issues receive fixes. Audio cues tied to boss encounters and environmental interactions are clarified, cleaning up tonal inconsistencies rather than expanding the soundscape.

At 7.8GB on PC, the update carries the footprint of a foundational systems patch rather than content expansion. Techland positions this as part of ongoing support rather than a milestone event, and the decision to hold ray tracing until ready underscores a preference for gradual deployment. The studio maintains its steady cadence: lay groundwork, correct stability, refine resource economy, then deliver visual upgrades when confident.

Dying Light: The Beast remains in its long-tail phase, where quiet quality-of-life adjustments shape player experience as much as major features. Techland has favored persistent tinkering over sweeping reinvention, and update 1.3 follows that philosophy. The game continues to settle into its final form, carried by incremental tuning and a willingness to correct friction that interferes with its signature pacing.

Dying Light: The Beast Update 1.3 Improves Stability and Balance 2

Dying Light: The Beast Patch 1.3 Release Notes

Progression

  • Fixed cable pickup blocker in “Precious Cargo”
  • Corrected save/load behavior for doors in “Precious Cargo”
  • Fixed player movement lock after disabling gas cylinders in “Chain Reaction”
  • Fixed “Hunting Yaga” block when doors closed after killing scientist
  • COOP respawn fix for “One Flew Over the Volatiles’ Nest”
  • Improved Volatile behavior in “What lurks beyond the Pine”
  • Fixed investigation triggers in convoy during “The Beast Within”
  • Adjusted Suicider AI despawning in “Power Gambit”
  • Balanced bullet count during “Precious Cargo”
  • Fixed NPC duplication in HUBs
  • Fixed unintended cooldown triggers in Hive encounters
  • Corrected crafting and inventory inconsistencies
  • Fixed terrain areas where players could get stuck

Performance & Stability

  • Fixed crash issues on all platforms
  • Enhanced stability on new saves and long play sessions
  • Reduced performance drops and FPS degradation in co-op
  • Improved LOD and texture streaming behavior

Graphical Improvements

  • Fixed lighting and visual artifacts across missions
  • Cleaned various visual inconsistencies
  • Corrected camera behavior and quest graphical glitches
  • Fixed shotgun unequip and loot pick-up animation issues
  • Fixed translucent window rendering
  • Corrected floating gun issue during cutscene

UI and Audio

  • Improved UI responsiveness at 4K
  • Fixed key-binding conflicts
  • Corrected mission translation errors
  • Added missing option descriptions
  • Fixed opening animation issues on PC
  • Corrected subtitle sync and audio timing
  • Replaced incorrect SFX for several items
  • Corrected guitar ambience behavior
  • Synced and improved mini-boss audio events
  • Fixed screamer audio glitches

Balance

Missa inte esportnyheter och uppdatering! Registrera dig och få veckovisa artiklar!
Registrera dig
  • Increased oxidizer drops
  • Reduced wiring cost for crafting/upgrading
  • Expanded late-game vendor stock with more craft parts
  • Increased survivor durability in encounters

Done. If you want this saved as a persistent writing template or moved into a separate working doc next time, tell me, and I will.

Lämna en kommentar
Gillade du artikeln?
0
0

Kommentarer

FREE SUBSCRIPTION ON EXCLUSIVE CONTENT
Receive a selection of the most important and up-to-date news in the industry.
*
*Only important news, no spam.
SUBSCRIBE
LATER
Vi använder enhetsidentifierare för att anpassa innehållet och annonserna till användarna, tillhandahålla funktioner för sociala medier och analysera vår trafik.
Anpassa
OK