EGW-NewsMindsEye-titeluppdatering 5: ARCADIA anländer tillsammans med omfattande korrigeringar och justeringar
MindsEye-titeluppdatering 5: ARCADIA anländer tillsammans med omfattande korrigeringar och justeringar
354
Add as a Preferred Source
0
0

MindsEye-titeluppdatering 5: ARCADIA anländer tillsammans med omfattande korrigeringar och justeringar

Denna artikel finns tillgänglig på följande språk

Build A Rocket Boy has rolled out Title Update 5 for MindsEye, continuing its slow and steady improvement cycle with targeted fixes and a notable creative expansion. The update's biggest shift comes through ARCADIA, a new layer of ongoing missions, races, puzzles, and community-driven content that leans toward a longer-horizon vision for the game.

Chicken.gg
Free gems, plus daily, weekly, & monthly boosts!
Chicken.gg
CS:GO
Claim bonus
Bulldrop Vip
egw - get 20% Deposit Bonus
Bulldrop Vip
Claim bonus
Skinbattle.gg
Best odds, Best Rewards, Daily Cases +5% deposit bonus
Skinbattle.gg
Claim bonus
CsMoney
CS2: Get skins cheaper than on Steam
CsMoney
Claim bonus
GGDrop
egwnew- gives +11% to the deposit and free spin on the bonus wheel
GGDrop
CS:GO
Claim bonus

PC players gain access to Build.ARCADIA, a creation toolset designed for custom missions and sandbox experimentation. Early tools focus on making asset browsing cleaner, refining logic functions, and adding performance warnings before players publish their work. The approach feels pragmatic, meant to stabilize and broaden the sandbox before encouraging larger ambitions.

Standard edition players receive four new activities, while Deluxe edition owners get two more. That split reinforces the product tiers already in place rather than reshaping the game's structure.

MindsEye Title Update 5: ARCADIA arrives alongside sweeping fixes and tweaks 1

The previous update, Patch 3, marked the first major course-correction for MindsEye, a hefty 11.6GB update that touched core systems at a time when the game sat at the bottom of 2025’s review charts.

The rest of the update focuses on fundamentals. Collision issues that could trap players or drop them through the world are resolved. Visual assets now stream correctly at distance, and protagonist Jacob’s model no longer degrades in certain scenes. Across UI and menus, interaction consistency improves, with tooltips, input highlights, icons, and cutscene skipping behaving correctly.

Mission scripting gains reliability after fixes to checkpoints, NPC movement, and cinematic triggers. Audio sees clarity updates across cutscenes and ambient scenes, helping the presentation land more consistently. Vehicle logic receives tuning across handling, physics, and transitions.

MindsEye Title Update 5: ARCADIA arrives alongside sweeping fixes and tweaks 2

Performance work remains modest but useful. A PC slowdown tied to vehicle explosions after long sessions is gone, and a hitch in the Penthouse Gamble mission has been addressed. While this patch does not overhaul frame pacing or traversal stutter, the game is noticeably more stable today than at launch.

The ARCADIA toolset sees substantial attention. Logic nodes, UI feedback, stamp behavior, asset icons, AI placement, collision behavior, and camera preview functions all receive fixes. Race navigation visibility improves through brighter chevrons and gates, addressing player feedback about readability. These changes signal an intent to support creation rather than treat it as a bolt-on feature.

MindsEye remains in a growth phase. The studio’s cadence favors repair and foundation-building over spectacle, and ARCADIA reflects a belief that long-term engagement hinges on both authored content and player creativity. Title Update 5 reinforces that aim while trimming down technical issues that disrupted the experience.

MindsEye Title Update 5: ARCADIA arrives alongside sweeping fixes and tweaks 3

MindsEye Patch 1.3 Release Notes

Combat

  • Fixed an issue where the Drone companion could fly beyond map boundaries
  • Fixed an issue where the Hades Drone lock-on missed combat drones, causing targeting failures
  • Hand swapping after reloading now behaves correctly

AI & NPC

  • Enemies now respond properly and no longer appear to float or freeze during encounters

Missions & Design

  • Fixed an issue in The Ziggurat where Morrison would not enter the car if the player exited the Jeep at the same time
  • Restarting from a checkpoint in Lights in the Sky no longer causes an infinite loading screen
  • Fixed an issue in Pursuit of the Orb where Jacob could get stuck inside the Jeep

Audio

  • Various fixes on dialogue where the volume was too quiet or not clear
  • Sound effects and dialogue in cinematics now play correctly
  • Music during cinematics and ambient scenes now triggers as intended

UI/UX

  • Fixed a global issue where armed civilians displayed an objective marker when scanned
  • Highlighting tiles and options in the settings menu now works correctly
  • Fixed an issue preventing players from skipping cutscenes
  • Tooltips now display assigned keys properly
  • Icons now behave correctly and show proper visuals
  • Fixed an issue where applied settings were not saving correctly

Art & Visuals

  • Fixed multiple instances of players getting stuck between objects or falling through terrain
  • Environment detail levels now display correctly from a distance
  • Fixed an issue where Jacob appeared low-resolution in a cutscene

Vehicles

  • Various fixes on vehicle handling and physics
  • Fixed issues with entering or exiting vehicles during gameplay
  • Various updates to vehicle animations and interactions

Animation

  • Fixed an animation issue where the player did not transition correctly from sprinting to walking

Performance

  • Fixed a performance issue on PC when vehicles exploded after long sessions
  • Resolved a performance drop in the Penthouse Gamble mission

ARCADIA

  • Fixed an issue in Survival Horde: Motel Hell where robots would not destroy the second gate if the player didn’t engage them
  • Minor bug fixes applied to missions Friendly Fire, Honour Amongst Thieves, Whiskey Tango Foxtrot, Winging It, and Public Service
  • Made it easier to see where you’re headed during races; chevrons and gates are brighter and more visible across every race

BUILD.ARCADIA – PC

Bug Fixes

General

  • Updates to asset icons and searching within the catalogue
  • Improved display of special characters
  • Hotbar now remembers changes per ARC
  • ARC Settings tooltips improved
  • Local transform mode now aligns with asset orientation

Logic

  • Logic node lines no longer disappear at long distance
  • Restart Node outgoing event can link correctly
  • Minimap Route Node now has an icon
  • Teleport Player Node improved for long distances
  • Attached objects with collision disabled no longer gain collision in play mode
  • Backpack Nodes now differentiate standard vs deluxe
  • Drone Ability Target Volume renamed to Drone Ability Target
  • Removed "On" toggle from UI Text Node in favor of "Node Active"
  • Macro Input/Output Node icons now update live
  • Consistent icons for Replace List Element and List Variable Event functions
  • Transform Reference Actor no longer appears in play
  • Fixed triggers for Box Action Restriction Volume
  • Fixed damage behavior in Damage Volume
  • Removed “Function: Remove Shot Target” from Player Weapon Shot Node

Publishing & Performance

  • Performance Impact Score now updates and warns correctly
  • Performance Impact table for Stamps and Groups displays correctly
  • ARC names now save and display correctly
  • AI now counted properly toward performance score
  • Published Version name UI improved

Stamps

  • Stamps no longer break input or UI pages
  • Improved Stamp landing page with Credits + Stamps Used
  • Featured Stamps folder now searchable
  • Stamp description character limit increased

AI

  • Robot_01 07 behavior improved
  • NPCs no longer rotate 90° after spawning

Art

  • Added missing textures
  • Military Tent 02 guide ropes lengthened to match poles
  • Aircon Units no longer scale-locked
  • "AA Coupe Sports 01 Destroyed" icon updated
  • Removed duplicate GardenChair_02
  • LabFan rotates in play mode
  • WindMill icons and pivots updated
  • Candle Large 01 no longer bleeds when shot
  • Updated collision on SM_RobotPartsTransporter_0
  • Duplicate plant pots removed
  • Concrete Barrier 04B mesh consistent with others
  • More foliage searchable
  • FlashLight collision updated
  • QQ DroneWeaponized 2023 removed from catalogue
  • RC_Knock_Door_01 given proper icon

Animation

  • Animation Logic texture improvements

Lighting

Missa inte esportnyheter och uppdatering! Registrera dig och få veckovisa artiklar!
Registrera dig
  • Light range scrolling standardized

Camera

  • Camera Preview now displays Jacob’s model
  • Camera Modifier Offsets reduced from 300m to 50m
  • ARC thumbnail capture more accurate
  • Moving object + camera with Shift no longer drops object
Lämna en kommentar
Gillade du artikeln?
0
0

Kommentarer

FREE SUBSCRIPTION ON EXCLUSIVE CONTENT
Receive a selection of the most important and up-to-date news in the industry.
*
*Only important news, no spam.
SUBSCRIBE
LATER
Vi använder enhetsidentifierare för att anpassa innehållet och annonserna till användarna, tillhandahålla funktioner för sociala medier och analysera vår trafik.
Anpassa
OK